Dragon*Con 2010: Day Zero

It’s Thursday, where are you?  If you are local to Atlanta and pre-registered for Dragon*Con, your answer should be, “Reading this on my phone from the line.” because pre-registration badge pick-up just started.  Pre-regs get a nice solid 6 hour jump on everyone else this year, so hopefully that will help with the lines.

Preparation for con is always a big deal.  You have to make sure you pack everything.  Technically there are a few shops around, but mostly tiny stores with seriously jacked up prices.  There is a Publix about 8 or 10 blocks away, but since public transit in Altanta is pretty crappy, you’ll likely be hoofing it, in September.  ”Hot and humid” just doesn’t really describe Atlanta well enough.  Long hikes in the city are uncomfortable at best.  But in addition to packing everything, you also need it to be manageable.  You don’t really want to be juggling a dozen suitcases.  You’re best bet is to pack one case (with wheels) of regular clothes (shorts, t-shirts, socks, underwear and toiletries – deodorant, toothpaste, even soap and shampoo if you prefer your own over the hotel stuff), a cooler (with wheels) packed with food and stuff (don’t bring ice, all the hotels have ice machines – and unless you specified in your reservations that you had to have a fridge for medical reasons, you won’t get one, so you’ll want a cooler if you want to keep anything cold), and then a case (with wheels if possible) for costumes and stuff that can’t be packed into the regular clothes.

Case and Cooler (with wheels)

You might have noticed a theme there.  Wheels.  Trust me, lugging around heavy cases just isn’t worth it.  Every year I see some poor schmuck hauling around a half dozen old no-wheel-having suitcases, or standing in line waiting for a bell hop, or leaving the cases at the front desk to have them delivered to the room at some point in the future.  Meanwhile, the wife and I roll on by and head to our room.  The cooler is even more awesome because of the extending handle means we can even stack a couple things on top of it (like sodas or a box of extra snacks) with ease.

And of course, if you plan to buy anything, make sure you have a way to take it home.  (If you aren’t local, there are, I believe, a FedEx and some other shipping store in the hotels or close to the con, and don’t worry about them being closed for the holiday, most of the time you can leave a package with your hotel with shipping instructions and a tip and they’ll send it off for you on Tuesday.)

Anyway… enough about packing… you might be wondering, “If the con begins on Friday, what is there to do on Thursday?”  Well, lots actually.  Plenty of fan groups will have unofficial gatherings on Thursday night (this is why you should find the sites/forums for the various tracks and fans groups, and keep up with them throughout the year), and there are a few bands playing.  Plus, the lobbies and hotel bars will be hopping with people, both out of costume and in.

What will I be doing on Thursday?  Well, for one, since I’m staff this year, the MMO Track is having a little party where the director lays down the law, people can swap shifts and we can let our hair down a little more than we’ll be allowed to during the con itself (not to say we won’t be enjoying the con, but staff is expect to not show up for shifts completely plastered).  Check out our schedule from this nice rundown provided by Krystalle over at Massively.  I’ll be wandering around the hotels pretty much all day, though when not with the MMO crew (or perhaps even with them) I tend to be in the lobby of the Marriott Marquis, not only because it is the hotel I’m staying at, but, in my opinion, it is the best hotel for seeing and being seen.  Perhaps I’ll see you around…

Just as aside… in previous years, I posted at the end of the day with what I did.  This year I’ll be posting in the morning with my plans for the day and my reflections on the previous day.

Dead State

Dead StateI’m really psyched about the upcoming release of Dead Rising 2 because Dead Rising was one of my favorite games.  However, now I hear about Dead State.  Check out this article on Rock, Paper, Shotgun and then come back.  I’ll wait.

It is as if someone took a peak inside my brain and designed the game I’ve been looking for.  Obviously, I love zombies.  Not in the “I want to be a zombie” sort of way, but in an “I’m pretty sure I could survive a zombie uprising, and I also think it makes a great setting for stories” sort of way.  Frankly, I just don’t get the people in the former group at all.  But if every promise of Dead State comes true, they are talking about making a game with no defined goals, no boss to beat, no final cut scene that leads to the inevitable sequel.  You run a local shelter during a disaster and you have to go about finding supplied and food and other people.  Based on how you choose to do those things will determine if the people you run into will like you or not, creating your enemies and obstacles through your decisions.

With a release date of “Not in 2010″ we’ve got a long wait ahead of us…

To Stop GameStop

StopGameStopThe Internet exploded last week (in the gaming sphere at least) beginning with an article and a comic.  It was followed by tons of articles…

So, lets talk…  First, the guy from THQ isn’t wrong.  Anytime you buy anything second hand, the original creators see nothing of that sale.  This is true of video games just as it is true of books and DVDs.  I’ve got one friend who is all up in arms about this, that we need to stop second hand video game sales, to help protect the industry, but he’s also a comic book collector.  So I asked, “When you sell a comic, do you sent the author and artist their cut?”  He doesn’t.  I asked him if this needed to change, he didn’t think so.  He couldn’t explain how the two were different.

And of course, no one really bats an eye at second hand DVD sales.  But then, a DVD retails for under $20 in most cases.  Buying it for $10 might be saving you 50% but it’s only saving you $10.  A video game, however, might be $60 new, and $30 used.  Still 50% but now it’s $30 of savings.  Really though, the guys in the industry aren’t upset at the $30 sale of a year old game.  Their ire, which they don’t specifically state, is leveled at games less than a month old that places like GameStop are selling for $55.  In this case, someone bought it for $60, then sold it to GameStop for $20 (might be more, might be less – it varies), and GameStop turns around and sells it for $55.  People are saving $5 here and bilking the game company out of any cut at all.

If THQ really wanted to stop GameStop, you know what they’d do?  Drop their price to $55.  They’d garner a few new customers, the ones willing to pay $55 but not $60.  GameStop would probably drop to $50, and THQ could decide if going to $50 is worth it.  Games that come out for consoles currently tend to retail at $60.  If the same game is available on PC, they tend to retail at $50 or even $40, so clearly there is room to move the price around, especially since the console version often has less packaging than the PC version (who knows… perhaps producing a cardboard box and a jewel case is less expensive than the DVD case console versions get).

Or, they can do what they are planning to do, which is to put a one-time code in the game that unlocks some content (levels, online play, etc).  Their solution is fine, in my opinion, so long as they never hamstring the game so that it is unplayable.  I have no problem with them putting a code on online play since often online play means that they run servers, and they can always sell online play as DLC through the systems their games appear on, so that a player who buys used will still have to pay a small fee if they want online play.

Personally, I’d love to see prices drop.  I know I’d buy more games sooner if I could afford them, but as it is I wait usually six months or more so that I can pick them up for $40 or less (often a year or more later when I can get the Platinum Hits edition for $20).  That is less likely to happen than the one-time code hostage situation that is developing.  Oh well… I’ll just have more time for watching TV and reading books.

Not So Casual

The casual gaming market is filled with games that, in my humble opinion, are more hardcore than even some of the most hardcore games.

Mostly, this comes from how you can play.  Take Farmville for example.  When I was playing, it drove me batty that I would log in and actually run out of things to do.  I tended my crops, dealt with my animals, bought some stuff, visited neighbors and then… I had to wait.  Sure, I could pick short growth crops, but even then I’d still have time where I literally couldn’t play the game.  Then, if I chose a long term crop because I expected to be away from the game for a while, but turned out to have some time a few hours later to play, I couldn’t because I tied up all my crops in growing long term stuff.  I had this same issue with Mafia Matrix when I was playing it.  I’d log in, do all the stuff I could, then be forced to wait to play more.

Coming out of a long term love affair with MMORPGs, this was a shock.  In EQ or WoW or CoH or any other triple A title, when you logged in, you had stuff to do, and you could do it for as long as you wanted.  The game never stopped and said, “You’re done. Go do something else and come back later.”  The only big MMO that skirts this line is EVE Online.  Yes, there are always things to do, but if you’ve chosen to focus on manufacturing and skill training, you might find yourself logging in once or twice a day, checking on things, clicking a few things and then logging out.  Some people do this in WoW with crafting cool downs, but that is such a tiny fraction of the game that I can’t really claim it has much of an impact.

Anyway, back to games like Mafia Matrix being more hardcore… I mean that only in the time intensive way.  You can perform a task every X minutes.  If you are away from the game, you gain no credit.  You come back, you click and have to wait X minutes.  Because of the fixed time limitations, you have no way to grind out advancement to make up for lost time.  Time away from the game is not only time lost, but time you are falling behind as everyone else clicks right past you.  For me, this type of design creates anxiety.  I log in, I play, and have fun, but when I’m away for too long I start to feel like I’m actually losing.  In many triple A MMOs, I don’t get that since I know when I do play I can double up my efforts and get more done, especially since many of them offer bonuses for being “rested” (meaning you haven’t played).

The short of it is, I don’t like this sort of design, especially for things being designated as “casual”.  I mean, Bejeweled Blitz doesn’t only let me play 5 times and then tell me to come back in an hour.  I can play as much as I want every time I’m there, and being away doesn’t penalize me.

Movie Round-Up: August 27th, 2010

The Last Avatar Takers: Special Exorcism EditionYou might notice a small addition to the movie round-up.  I will now Photoshop an amalgam of the movie posters to accompany the post each week.  Enjoy!

Takers:

You know, part of me watches this trailer and wants to make fun of it.  Another part of me thinks that the movie might actually be fun and even a bit thrilling.  When I’m split like this it often means I won’t go to the theater, but I do think I’ll seek this out on video.  One thing is for sure though, all of me agrees than Hayden Christensen’s hat looks downright silly.  What the hell were they thinking?

The Last Exercism:

I managed to see a screening of this film a couple weeks ago.  My opinion of it then, and it hasn’t changed, is that they put together a very nice movie.  It has tense moments, and the lack of a soundtrack adds to the feel of it… and then they completely blow it in the final scenes of the film.  I was so dissatisfied with how it ended that it actually made me wish I hadn’t enjoyed the earlier bits.  Completely not worth the $10 unless you really really really feel the need, but when it hits DVD it’s worth seeing at home.  Alone.  With the lights off.  Did you hear something?

Avatar: Special Edition:

It isn’t really fair to put this here. It’s not a new film, and the 9 extra minutes just makes me want to punch James Cameron in the face, because it’s like when they release a DVD, then later that same year they put out a Special Edition, and then the next year they put out a 2 disc Special Edition.  Screw you!  On the other hand, the only way to truly see this film is in 3D on the big screen, so another theatrical run makes sense.  I’ll probably end up seeing this again.  I am both a sad and happy panda.

This Halloween, the dead will walk…

I’m going to go ahead on record and say that this will be, in my opinion, the greatest television show ever.

Ev. Ver.

The clothes make the hero.

Lord of the Rings OnlineArguably, the title is true for most MMOs since they are all pretty heavily gear/item based.  But what I’m talking about here is just the look of your character in game.  Over two years ago I wrote a post trying to find drawbacks in implementing a system that divorced form from function.  And just four months ago, I made another post on appearance items.  Now, thanks to Melmoth over at KiaSA, I’ve learned that Lord of the Rings Online is implementing a Wardrobe System.

What’s really interesting here is that they even went a step farther with their design than I imagined anyone would.  First, putting an item in the wardrobe will copy the name and look (no stats) and then you can sell, give away or even destroy the original item.  Let me say that again, if you like the look of an item but don’t care for it for any other reason, you can copy it to the wardrobe and then get rid of it.  Second, with some restrictions, your wardrobe is available to all the characters on your account on the same server.  Got an awesome looking hat that you want to wear on all your alts but it requires doing a high level quest and having certain reputation?  No problem!  Just put it in the wardrobe and all your alts can wear it!

This is one of those features that every MMO from here on out needs to copy.  The days of mismatched, ugly but good gear or self gimping with weak gear to look good should be over now.  As Melmoth says, no excuses any more.

Infected

InfectedI’m going to start the review of Scott Sigler’s Infected by simply saying that I enjoyed it.  I probably wouldn’t recommend it to anyone with a weak stomach as parts of the book are fairly graphic in detailing damage to the human body, but it is a good read.  The book follows two main threads.  The first thread is about a typical team of government folks tracking down the source of a possible virus that might be a terrorist weapon.  The second thread follows one of the people who is infected with what the government is trying to track down.

You might want to stop reading here as I’m about to go all spoilery.  Yep, spoilers from this point.  Don’t say I didn’t warn you.

Perry Dawsey is the name of the infected man.  A former football player and survivor of a childhood of abuse at his father’s hands have made him a tough son of a bitch, which is how he manages to make it through so many of the things that happen to him… or rather, that he does to himself.  The virus is this book is actually an alien life form.  Microscopic seeds land on a person, and given the right mix of temperature and moisture and other conditions, they can dig in and start their work.  Dawsey gets covered in these spores, it is never said how, and eight of them manage to begin their work.  These spores are like machines, they read DNA and adapt and begin building the structures they need do their work.  Dawsey’s spores are on his forehead (though that one dies off early), his right shin, his left thigh, his chest (near the collar bone), his back (high, right over the spine), his ass cheek, his forearm and his testicle.  As the story progresses, and as the spores develop into rashes, then bizarre orange scaly skin, then to blue triangles beneath the surface that start talking to him as they awaken, Dawsey takes them out, one by one.  Tearing one out, then another, stabbing, burning and more.  All of which Sigler describes in fantastic detail.  Did I mention there was one on his balls?  Reading it was uncomfortable to say the least.  Unsettling.  And yet, the story drew me in as Dawsey persevered, almost thrived on survival.

The other half of the book, about the team trying to find and fight this new threat, is well written, but fairly standard for this type of book.  That isn’t to say it’s bad, it’s just… unsurprising.  The only real breath of fresh air here is that the tale lacks a fresh young recruit who shows up the older members.  And this is a good thing.  The story doesn’t need it.

In the end, I’m satisfied with the book and looking forward to reading the sequel in the future.

Movie Round-Up: August 20th, 2010

Lottery Ticket:

I’m sure someday I’ll watch this on DVD, but I won’t be spending $10 to see this in the theater.  No way, no how.

Nanny McPhee Returns:

I’m certain, like the first film, this will be good for families and kids.  I does look decent.  But I’ve got no desire to see it myself, especially since I haven’t seen the first one.

The Switch:

Looks funny.  I mean, a jilted friend who decides to deposit his own sperm instead of the carefully selected donor from the sperm bank, how could this not be funny?  Well, it could fall flat, but the preview looks decent.  I probably won’t see this in the theater, but I’ll surely watch it on DVD.

Vampires Suck:

These cheap, yet high grossing, parody films keep on rolling.  I wish I could invest in them.  I hate them.  Watching them makes my eyes and ears bleed, but I’d gladly make money off them if I could.  The only possible redeeming quality here is that they will be lampooning the Twilight movies, which themselves are almost as bad as these parody films.

Piranha 3D:

If I go to see a movie this weekend, this is the movie I’ll go see.  The cast is great.  It’s a remake of a monster movie that I love.  And it is likely to exploit the hell out of the 3D just like old 3D horror films, with stuff jabbing and exploding toward the audience.  Sadly, the wife has no desire to see this film, so it is up to me to find some friends to go see it while she’s at work or something.  Piranha 3D must be seen… in 3D.

The Single Shard

One of the people from over at CCP, the people who brought us EVE Online, has written up An Argument for Single-Sharded Architecture in MMOs.  I fully support this idea.

The main reason I like it is the one thing that irritates me most of most MMOs is when I meet a new person in real life, realize we both play the same game and then realize that we can’t play together unless we a) start over/start new characters or b) one of us pays to move servers and leaves all our other friends behind.  Even the people with whom I played EQ with for many years can’t seem to get themselves on the same server when a new game starts, mostly because thanks to other games they have a couple of different circles of friends, and they want to play with all of them, but when twenty of their friends from WoW want to play on LotRO server X, and twenty of their EQ friends want to play on LotRO server Y, they have to choose.  And that sucks.

On the other hand, in a game like EVE, it is impossible for me to run into another EVE player that I technologically cannot play with (unless they play only on the test server).  All I need to do is warp to them and we play.  Even in Wizard 101 and Free Realms, which technically have multiple play shards, you can switch shards whenever you want and play with anyone you want.

Another reason for my like of a single shard comes to light every time I talk about EQ for very long to other people.  During my time in EQ I played on 4 servers.  My main server was E’Ci and I spent the bulk of my time there.  But I also piddled around on one of the PvP servers (one of the team ones, not the free for all) and one of the RP servers (were I spent most of my time in the bars of Neriak spinning tales for those who would listen – which surprisingly was more than I expected going into it, but unsurprisingly didn’t last long as power gamers flooded the RP server since RPers are much easier to push around and less likely to race to max level thus leaving high end content more available).  I also did time as a guide.  Each server had a distinct personality.  As a guide I was called in to deal with situations that didn’t happen on my main server, E’Ci.  E’Ci had a strong public grouping/raiding system, where other servers were entirely guild controlled.  E’Ci had, at the upper levels, guilds that, for the most part, maintained relations and raid schedules to give everyone a shot rather than fight, where other servers had guilds training each other and swiping raid mobs from each other and camping entire zones for days/weeks on end to monopolize spawns.  When I talk about the game of EverQuest, I’ve come to realize that not everyone played the same game that I did.  But a game like EVE or Wizard 101 or Free Realms or any other unified player base game, my stories are their stories.  If I talk about getting ganked in some system in EVE, I can bet another EVE player will know what I mean.  But when I talk about hanging out in the East Commons tunnel looking for deals back in the day, some people will say, “Don’t you mean Greater Faydark?” or “You mean the North Freeport bank, right?” or “North Karana was better.” because not every server evolved exactly the same locations for community gatherings.  But in EVE, the best place for you to go to buy stuff is the best place that everyone goes to buy stuff.

I hope more games take the single-shard design route.  Multiple servers were fine back in the EQ days when there wasn’t really much competition, but these days, even if I went back to EQ I’d have to choose which friends to play with since I’ve got friends on two or three different servers.  When I look at new games, my friends and I usually try to get on the same server, but eventually some of them vanish to other servers to play with other groups.  For me, this usually ends up with me losing interest in the game and quitting because I can’t play with all of my friends.

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