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	<title>Comments on: Zombies: Replenishing the World</title>
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	<description>-emptying my brain onto the internet since 1998...</description>
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		<title>By: Jason</title>
		<link>http://weblog.probablynot.com/2007/04/11/zombies-replenishing-the-world/comment-page-1/#comment-29253</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 11 Apr 2007 13:33:08 +0000</pubDate>
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		<description>Good ideas... however, I think the direction that I want to go would be to let the players be the shopkeepers.  He can set up his place, people bring him stuff they find that they don&#039;t need or have too much of and trade for things they need.  And if they don&#039;t like his prices... well, they could just take the stuff, but as you say, cutting their noses off to spite their faces.

I think I&#039;d like to keep NPCs in the game limited to the zombies if at all possible.</description>
		<content:encoded><![CDATA[<p>Good ideas&#8230; however, I think the direction that I want to go would be to let the players be the shopkeepers.  He can set up his place, people bring him stuff they find that they don&#8217;t need or have too much of and trade for things they need.  And if they don&#8217;t like his prices&#8230; well, they could just take the stuff, but as you say, cutting their noses off to spite their faces.</p>
<p>I think I&#8217;d like to keep NPCs in the game limited to the zombies if at all possible.</p>
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		<title>By: Erik</title>
		<link>http://weblog.probablynot.com/2007/04/11/zombies-replenishing-the-world/comment-page-1/#comment-29251</link>
		<dc:creator>Erik</dc:creator>
		<pubDate>Wed, 11 Apr 2007 12:15:55 +0000</pubDate>
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		<description>How about having traders in the game? You could have shops set up that replenish themselves because the shopkeeper knows of a &quot;place&quot; to get everything. In a post-apocalyptic world there&#039;s always gonna be the guy who knows how to get things no matter what. You could set up a barter system. Either by trading items you already have for food and supplies or by completing quests which could be large and involved or simply killing a certain number of zombies in the area surrounding his shop to provide him with a certain amount of safety. Then of course you may ask why people don&#039;t just raid the shop? Well I guess they could and you could handle that by giving the raider alot of supplies but he&#039;s cut off his nose to spite his face because that shop will never come back again. Or you could give the shop keeper an unlimited number of strong NPCs that spawn whenever the shopkeeper is attacked, so you could attack him but you&#039;re only going to end up a bloodstain on the floor of his shop.</description>
		<content:encoded><![CDATA[<p>How about having traders in the game? You could have shops set up that replenish themselves because the shopkeeper knows of a &#8220;place&#8221; to get everything. In a post-apocalyptic world there&#8217;s always gonna be the guy who knows how to get things no matter what. You could set up a barter system. Either by trading items you already have for food and supplies or by completing quests which could be large and involved or simply killing a certain number of zombies in the area surrounding his shop to provide him with a certain amount of safety. Then of course you may ask why people don&#8217;t just raid the shop? Well I guess they could and you could handle that by giving the raider alot of supplies but he&#8217;s cut off his nose to spite his face because that shop will never come back again. Or you could give the shop keeper an unlimited number of strong NPCs that spawn whenever the shopkeeper is attacked, so you could attack him but you&#8217;re only going to end up a bloodstain on the floor of his shop.</p>
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