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	<title>Comments on: Together Alone, Alone Together</title>
	<atom:link href="http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/feed/" rel="self" type="application/rss+xml" />
	<link>http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/</link>
	<description>-emptying my brain onto the internet since 1998...</description>
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		<title>By: Jason</title>
		<link>http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/comment-page-1/#comment-29365</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 19 Apr 2007 02:09:36 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/#comment-29365</guid>
		<description>I actually think items are unbalancing in many games, but its hard to tell because most games have very little PvP, so there is little direct comparison.  Even back in games like the first EQ, take a Time geared raider versus a crafted/dropable/soloable gear wearing player, the gap between them was staggering... they just never fought on any but the 3 (?) Zek servers, so it was only apparent when the worse geared player trying to raid with the big boys and contributed far less.</description>
		<content:encoded><![CDATA[<p>I actually think items are unbalancing in many games, but its hard to tell because most games have very little PvP, so there is little direct comparison.  Even back in games like the first EQ, take a Time geared raider versus a crafted/dropable/soloable gear wearing player, the gap between them was staggering&#8230; they just never fought on any but the 3 (?) Zek servers, so it was only apparent when the worse geared player trying to raid with the big boys and contributed far less.</p>
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		<title>By: Ryan Shwayder</title>
		<link>http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/comment-page-1/#comment-29364</link>
		<dc:creator>Ryan Shwayder</dc:creator>
		<pubDate>Thu, 19 Apr 2007 01:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/#comment-29364</guid>
		<description>I would argue that in WoW, items are significantly more important (read: imbalancing) than they are in most games. I honestly can&#039;t think of one with as much disparity as exists in WoW when you consider a full out raid-geared-up vs. a solo-geared-up player.

Additionally, I don&#039;t think you CAN&#039;T reward players as much for soloing as you can for raiding as long as that player overcomes an equal challenge. The traditional line of thought when you consider &quot;solo&quot; content translates to &quot;easy&quot; content. What&#039;s to stop us from creating content that&#039;s just as difficult to solo as something is to overcome with a 24+ man raid?

Given, there isn&#039;t a 1 to 1 comparison, since working together with so many people can be a logistical nightmare compared to soloing, but we could probably find a way.</description>
		<content:encoded><![CDATA[<p>I would argue that in WoW, items are significantly more important (read: imbalancing) than they are in most games. I honestly can&#8217;t think of one with as much disparity as exists in WoW when you consider a full out raid-geared-up vs. a solo-geared-up player.</p>
<p>Additionally, I don&#8217;t think you CAN&#8217;T reward players as much for soloing as you can for raiding as long as that player overcomes an equal challenge. The traditional line of thought when you consider &#8220;solo&#8221; content translates to &#8220;easy&#8221; content. What&#8217;s to stop us from creating content that&#8217;s just as difficult to solo as something is to overcome with a 24+ man raid?</p>
<p>Given, there isn&#8217;t a 1 to 1 comparison, since working together with so many people can be a logistical nightmare compared to soloing, but we could probably find a way.</p>
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		<title>By: Jason</title>
		<link>http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/comment-page-1/#comment-29330</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 17 Apr 2007 14:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/#comment-29330</guid>
		<description>Heh... no, I plan to play games that I enjoy, get achievements as I find them and seek them out only if I love the game.

My brother was telling me about some twit on the xbox forums who gloats that he has over 40,000 points or something, but its because he&#039;s played just about every game in existence and racked up the easy points.</description>
		<content:encoded><![CDATA[<p>Heh&#8230; no, I plan to play games that I enjoy, get achievements as I find them and seek them out only if I love the game.</p>
<p>My brother was telling me about some twit on the xbox forums who gloats that he has over 40,000 points or something, but its because he&#8217;s played just about every game in existence and racked up the easy points.</p>
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		<title>By: Kevin</title>
		<link>http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/comment-page-1/#comment-29329</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Tue, 17 Apr 2007 14:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/2007/04/17/together-alone-alone-together/#comment-29329</guid>
		<description>Achievements are addicting.

Just do me a favor. When you get your XBox 360, don&#039;t become one of those guys who only plays games because you can rack of 1000 points in an hour. Gamerscore whores suck.</description>
		<content:encoded><![CDATA[<p>Achievements are addicting.</p>
<p>Just do me a favor. When you get your XBox 360, don&#8217;t become one of those guys who only plays games because you can rack of 1000 points in an hour. Gamerscore whores suck.</p>
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