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	<title>Comments on: Combat Pacing</title>
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	<link>http://weblog.probablynot.com/2009/07/30/combat-pacing/</link>
	<description>-emptying my brain onto the internet since 1998...</description>
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		<title>By: Ferrel</title>
		<link>http://weblog.probablynot.com/2009/07/30/combat-pacing/comment-page-1/#comment-81398</link>
		<dc:creator>Ferrel</dc:creator>
		<pubDate>Thu, 30 Jul 2009 18:37:56 +0000</pubDate>
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		<description>I pretty much agree with you that combat is too fast right now. I find it next to impossible to type something out while I&#039;m playing. That said, as much as I love EQ1, I do not want combat to be that slow. It was almost as if you weren&#039;t participating. Auto attack on, kick, slam, wait, wait, wait... that is too passive. It would be great to have something in between. Enough time to chat is a necessity but having a more active role would be nice.</description>
		<content:encoded><![CDATA[<p>I pretty much agree with you that combat is too fast right now. I find it next to impossible to type something out while I&#8217;m playing. That said, as much as I love EQ1, I do not want combat to be that slow. It was almost as if you weren&#8217;t participating. Auto attack on, kick, slam, wait, wait, wait&#8230; that is too passive. It would be great to have something in between. Enough time to chat is a necessity but having a more active role would be nice.</p>
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		<title>By: Aaron</title>
		<link>http://weblog.probablynot.com/2009/07/30/combat-pacing/comment-page-1/#comment-81397</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 30 Jul 2009 16:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=1629#comment-81397</guid>
		<description>So, basically, miniature golf or dodgeball. I prefer action.</description>
		<content:encoded><![CDATA[<p>So, basically, miniature golf or dodgeball. I prefer action.</p>
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