Rising in my queue

Dead Rising 2

The Chuck Stops Here

Having received Dead Rising 2: Off the Record for my birthday, I decided I should finally get around to playing Dead Rising 2. I love the DR franchise and always wanted to play DR2, but it got pushed back in my queue by a few other games I also wanted to finish. So I put the game in a couple of nights ago, loaded up my last saved game, and quickly realized why I’d put it aside before in favor of another game. Of all the things I love about the DR games, the one thing I don’t is that it is nearly impossible to “win” on the first time through.

If you aren’t familiar with the games, your character gains experience (PP) and levels up as you complete tasks, save people and kill zombies. When you lose, and you will lose, you can start over, retaining your levels and unlocked abilities, thus making the second trip through easier. During the first game, this was an interesting mechanic, but in DR2 I found playing the first run through a bit disheartening as I knew I wasn’t going to succeed. I last saved my game just moments away from failure.

Of course, failure of the game’s main mission has its own reward: you can keep playing. Once the mission failed and I was informed that the truth had vanished, I was reminded why I didn’t mind failure in the first game. Now with an open world and no real reason to be there, I’ve been going on zombie killing sprees and saving random people when I’m able.

In the zombie genre, there tends to be two stories to tell. The first is full of hope, that our intrepid band of survivors is going to make it – final stand not withstanding. The second is stubbornness. Our survivors are only survivors for now, everybody dies, it’s just a matter of when. When in a DR game you fail the main mission and the story, the path to hope, fades, your game shifts from the first type of story to the second. Hope is gone, you’re all going to die, but not yet, not if you can help it. It’s sort of a “rage against the dying of the light” feeling.

I love it.

Originally posted on Google+, but I just had to repost it here since it isn’t public over there.

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