Category Archives: Gaming

I’m a gamer. I game.

Evolution versus Revolution

The first thing to note when talking about Evolution versus Revolution in games is passion.  If a player is passionate about the game he plays, he will strive to make everything about a new game sound as if it is only “more of the same” with some Evolution thrown in.  If a player is passionate [...]

An MMO You Could Take To The Bank

This all begins over on Raph Koster’s blog, with his post about the RPG Piggy Bank.  Then David McDonough ran with it.  Now here are my thoughts which began over on Nerfbat…
I think someone really needs to do this.  It could be a revolution on two levels.  First, it could actually interest more people into [...]

Programmers Are People Too

Have you ever had five or six things that you needed to do in your life?  Like perhaps you are in need of (1) Getting a Job, (2) Cleaning Your Garage, (3) Alphabetizing your CD collection, (4) Doing the Laundry, and (5) Calling your parents.  Arguably, of that list, getting a job is probably the [...]

Blog Banter: The Box versus the Digital Download

Always looking for sources of things to talk about, I’ve joined up with a group of other bloggers to do a monthly blog banter topic where we all post on the same subject.
Welcome, welcome to the 6th installment of Blog Banter, the monthly blogging extravaganza headed by bs angel! Blog Banter involves our cozy community [...]

Fallen Earth Announces They Are “Feature Complete”

I have to admit, seeing a game company announce that their game is feature complete while still in the alpha stage gives me a tingly feeling all over. I am tired of games getting into beta and still adding classes and entire sections of game play.
So what does this mean, this “Feature Complete”? [...]

Welcome to Town (US) (PvP) (14)

If you don’t understand the title, well, I wouldn’t blame you, I just made it up. But the idea behind is has to do with instancing.
One of the best elements of the game Guild Wars is that as long as you and another player are playing in the same expansion, you can play together. [...]

The Forest or the Trees

This Zombie Wednesday post is being partially co-opted by the Gaming category…
I’ve run into a problem with my Zombie MMO design.  I’m trying to think ahead a bit and not just blindly dive in and I have one point which I can see will be a major problem later if I have chosen incorrectly.  Do [...]

Directed Instancing

One of the things I find discussed quite often is the use of instancing in games.  Some people like it, some people hate it, and there is every shade of gray in between.  The problem with no instancing is that places can get crowded… you go out to kill orcs and find that all the [...]

Tragedy in Gaming

Brian “Psychochild” Green posts a weekly design challenge on his blog, going forward I’m going to try to post my thoughts on his challenges here.
This week he asks about tragedy in games:
Unfortunately, the common cry when trying to discuss a topic like this is, “but, we want games that are entertaining!” It’s that dreaded “art” [...]

Battlefield Beta

Well, tomorrow begins the closed beta for Battlefield Heroes.
Given how much I enjoy playing Team Fortress 2 and am totally digging the artistic style of BFHeroes, I’m really looking forward to playing this game.  I wish I was in the beta, but its invite only, and my invitation appears to have been lost in the [...]