Zombie Day at the Mall

It has been a while since I posted something for Zombie Wednesdays, and I hope with this post I am beginning a trend of doing so.

I am, by all accounts, a t-shirt and jeans sort of guy.  T-shirt and shorts in the summer.  I really don’t like dressing up nice because I find most “nice” clothes to be uncomfortable, especially anything with a tie.  Wearing a tie is like voluntarily placing a noose around your neck… but I digress…

Knowing my love for zombies, and probably suspecting my love for t-shirts, a friend of mine sent me a link to this:

Zombie Day at the Mall t-shirt @ SplitReason.com
Zombie Day at the Mall t-shirt design @ © SplitReason.com

And that is just all kinds of awesome.  As soon as I find a spare twenty bucks, that beauty will be on its way to my door.

The Forest or the Trees

This Zombie Wednesday post is being partially co-opted by the Gaming category…

I’ve run into a problem with my Zombie MMO design.  I’m trying to think ahead a bit and not just blindly dive in and I have one point which I can see will be a major problem later if I have chosen incorrectly.  Do I approach the whole thing as “chat with a game wrapped around it” or “a game with chat as a feature”.

Personally, I want to start with the chat.  Mostly because I think ultimately this is going to be a more social game than it is going to be an achievement type game.  The current design doesn’t even have levels beyond the length of time you have survived.

However, starting with chat means I need to stop and go learn how to build either an IRC or a Voice Chat system, so its very tempting to just begin building the game, the world and its mechanics, as I am already a database and user interface programmer.

So, that would be the question… should I start with chat or should I start with the “game”?

A Car for the Zombie Apocalypse

One of the central preoccupations of my life is ensuring that I am prepared should the dead rise from the grave.

Okay, not really, but it is fun to pretend sometimes…

In any event, when I saw the products from Gibbs Technologies, I couldn’t help but think that they might come in handy should the improbable happen.  Especially the Humdinga.  Going from 4 Wheel Drive to gliding across the water is sure to safer than driving around looking for a bridge to cross the river the undead have chased you toward.

Now if they could just make it a hybrid capable of running on full electric, full gas, or any combination thereof, I’d be set.

Urban Dead is dead to me

Ten months ago, I was first introduced to Urban Dead.  A free online game about fighting hordes of the undead and surviving the zombie apocalypse… or so I thought.  About seven months ago, I was excited to be playing the game, casually fighting zombies and barricading myself inside buildings while I slept.  The game wasn’t and isn’t overly graphic, but I was more than capable of filling in the narrative myself.  After getting myself skilled up a bit, four months ago, I decided to create a project for myself in the game, and a week later I had to modify that project due to what had become the glaring flaw in the game’s design.  After I abandoned Munford, I took residence in the Pickford Cinema over in Osmondville…

At this point, I really wish I could say that things took off, the movie theater was made secure, we fortified the doors and beat back the walking dead, slowly spreading out to other theaters and growing a network of safe havens for people to pretend they are watching movies as the undead shamble out in the streets.  I really wish I could.

The major design flaw in Urban Dead is that you, as a survivor, cannot win.  And I don’t mean that in a “this is an MMO with endless grinding, a virtual world, and there will be no ‘You win! The end!’ screen.” sort of way… I mean that in a “There will always be more zombies because you can’t kill them for good because they are not NPCs, they are the other players.” sort of way.

A month we spend inside, making neighboring buildings safe, keeping the free running paths clear.  Trips to the mall for supplies, gas from the gas station to keep the generators running… life was pretty good.  Then a horde of zombies comes through, breaks down all the barricades, kills all the people, and makes a mess.  Now, all us survivors are zombies.  Luckily it doesn’t take too long to wander over to a NecroTech building with a revive point, but it does take nearly three weeks to get all those people revived (it takes 20 action points to make a syringe -but you can search for them and cut that down- and 10 action points to revive someone, after you spend a point DNA scanning them, so that 1 person, even if they already have the syringes, can only revive 4 people a day).  It takes us another two weeks to get all the buildings back in good order, then the zombies come through again…

I don’t want to be a zombie.  Obviously some people do.  But when my game, as a survivor, is actually 75% of the time spent trying to recover from being killed… I would rather lose levels than this.  Especially since I have no say in my deaths at all… they all happen when I’m offline.

I tried.  I really tried.  Its just not worth the frustration.  I play games to be the hero, the guy that “wins”, not to be just another victim.

I’ll still be keeping my eye out for zombie games, and I still desire to make one… but for now, Urban Dead, as far as I’m concerned, is dead.

Undead or Alive

4 out of 13 nots.
for bad zombies, worse jokes and even worse music

So, a little over a week ago, I decided to sign back up with NetFlix, which I had canceled a while back just because the wife and I were watching so much TV and buying so many movies that we never had time to watch our rentals.  Now with TV in flux and not buying movies, we’ve got time… plus, since we use a PC to watch TV anyway, it gives us a great way to take advantage of the movie streaming available from NetFlix.  Furthermore, as I work from home most days, it also gives me an opportunity to stream movies I might otherwise never see to my other laptop while I slave away on program code.

And this is how I came to watch Undead or Alive, a zombie western comedy.  It was… bad.  The zombies were corny and goofy, the jokes were lame (in fact the movie never crossed the line from “mildly amusing” into “funny”), all in all not really a good film, or even a good bad film.  Don’t see it.

More after the break… Continue reading Undead or Alive

Zed

Stick figure silhouette zombie.

Zombie Strippers

No, seriously.

I am… speechless.

Malton Cinema Patrol

After the failure that was the Munford Cinema, I decided to head for safer areas and trying a new location for my group, Malton Cinema Patrol.  We’ve settled in the neighborhood of Osmondville at the Pickford Cinema.  I keep saying we because shortly after securing the Pickford Cinema and a couple of its surrounding buildings, a man by the name of Yee Chan began helping out and joined up.  So we officially have two members.

The zombies are not plentiful around this area, but there are a few, enough that I have to make runs up to the Mitchem Mall in Vinetown for ammo and first-aid kits about once a week.

If you wind up in Malton and decide to defend a movie theater, we’re on radio frequency 27.70.  Not much we can do if the zed start beating down your barricades, but we can chat over the airwaves to keep the nights from being so lonely.

The Monster Trilogy

There is a guy out there on the Internet named David Wellington. He’s calling himself a serial novelist. Essentially posting his works up a chapter at a time on the web, and when he’s done, getting them published into traditional book form. I would love to speak with him candidly about how successful it has been (obviously enough that he’s done six novels this way, with a seventh in progress).

In any event, I didn’t find him on the Internet. Instead, I stumbled on his books at a Borders bookstore while wasting time before seeing a movie at the theater in the same complex. I was drifting through the horror section, as I often do when I go to Borders, and found a curious set of books: Monster Island, Monster Nation, and Monster Planet. The subtitle to each was “A Zombie Novel” and from that alone I knew I had to at least read the book cover. Being near Christmas when I found them, I agonized for a couple of trips to the theater over whether I should add these to my ever growing Amazon wish list and hope to get them for the big day, or to just buy them. I bought them.

After reading the first book, I wanted to post a review, but I decided to wait. I wanted to review them all at once. So here you go, a trilogy review in one part.

Monster Island is set two years after a plague has hit. That plague: zombies. The first theory presented in the book is one that just smacks of common sense, that in a world descending into chaos places that are used to chaos will handle it better. In the case of a zombie plague, the places with the most armed citizens fairs better than urban areas full of unarmed people. In short, the Third World outlasts the First. Dekalb is a UN Weapons inspector who is tasked by a Somali warlord to find AIDS treatment drugs to help keep her well and alive. After a few failed raids of local installations, Dekalb suggests that the one place he is sure will have what they want is the UN Secretariat Building in New York City. So Dekalb and a group of female soldiers head to the United States. Remember that bit about the First World not doing so well? Yep, New York is a veritable Zombietown. Monster Island isn’t your traditional zombie story, as there is more going on with a talking zombie (a lich) named Gary and an old dead druid named Mael Mag Och who would just like to finish ending the world. The book is very well written, well paced, and I devoured it. A great read.

I wish I could say the same about Monster Nation. For the second book we actually step back to the beginning of the plague and a girl with no name. She’s a lich, one of those talking, thinking zombies with magic powers, but she doesn’t know it and doesn’t want to admit it. We are also introduced to Bannerman Clark the man initially in charge with figuring out what is going on. While this book isn’t “bad”, it doesn’t have the punch of the first book. Sometimes I literally felt like I was forcing myself to read the book. Overall, while still a decent read, I have to say that it suffers the same fate that many middle chapters in trilogies do, that is reads like a bridge from the first to the third more than it feels like a story all on its own. The only familiar character is Mael Mag Och, but he’s not as involved here as he will be in two years.

Monster Planet comes in ten years after Monster Island, twelve years after Monster Nation. Here we meet Sarah, Dekalb’s daughter, who is still running with the remains of the camp he left her in, bolstered by the survivors of the New York escapade. All the elements of the first two books come together here in a story much closer in energy and style to the first. Much more enjoyable than the second book, and a fine end for the trilogy… if it truly is the end.

Overall, I recommend the Monster Trilogy if you like apocalyptic tales and/or zombie stories. Its a bit rough in the middle, but is worth the ride in the end. David Wellington has definitely made my must read authors list, and I’ll be picking up more of his works to support him.

Abandoning Munford

It has only been a week since I decided to make a concerted effort to hold the Munford Cinema in Urban Dead, and I am ditching that location. The rotter revive center just proved to attract far too much attention. So, I’m now on the prowl for another theater to take.

At the moment I’m hiding in the Hildebrand Mall gathering supplies and checking my city maps… and recovering from being dead three times in a week.

This experience, to me, really illustrates the one major design flaw in Urban Dead. In most games, death might have a penalty, but you always get back on your feet. In this game, dying actually makes you the enemy. If you and ten of your friends are hiding out in a building and a couple of zombies break in and kill some of your friends, your friends are now zombies. Reviving them costs 10 action points each. The net sum of the game is that you will lose. No questions, at some point you’ll die and have to either play zed or just wandering around looking for places where people might revive you. I don’t want to play a zombie, its boring. I want to be a survivor running from building to building looking for supplies and hiding for my life.

Anyway, I’m still playing and still going to be trying to build up the MCP, but its absolutely going to need to be somewhere safer.

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