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	<title>Comments for weblog.probablynot.com</title>
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	<link>http://weblog.probablynot.com</link>
	<description>-emptying my brain onto the internet since 1998...</description>
	<pubDate>Wed, 09 Jul 2008 10:58:14 +0000</pubDate>
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		<title>Comment on The Problem With User Rankings by Chas</title>
		<link>http://weblog.probablynot.com/2008/07/03/the-problem-with-user-rankings/#comment-66278</link>
		<dc:creator>Chas</dc:creator>
		<pubDate>Thu, 03 Jul 2008 13:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=958#comment-66278</guid>
		<description>This is a common "1 star bandit" problem that really shows the weakness of any server-wide rating system:  One idiot- whose opinion we likely can't trust anyway- can mess the whole thing up.

Even more complex.  You're a creative player that does very well, but doesn't template or take FOTM builds.  I'm a religious FOTM follower (I'm not).  We're likely to rate each other more negatively than people that share our views.

Wouldn't it be better if pro-FOTM'ers could find other like-minded people, while anti-FOTM'ers could do the same?  

Serverwide ratings pretend we all have the same interests and prevent this.

Is there a solution?  

Well, it substantially increases database load, but what if you only got the ratings from those people that you rated favorably, more like a social networking site.  Essentially, it's a kind of "friends' referral system.  (In theory, you can even extend this to your friends' friends' referrals)

Now, you're seeing a rating that's been applied by people that you liked- that shared more of your priorities and interests, so the people they rate favorably or negatively might also resonate the same with you.

Moreover, the 1-star bandit is powerless unless he first is able to convince people to LIKE him.</description>
		<content:encoded><![CDATA[<p>This is a common &#8220;1 star bandit&#8221; problem that really shows the weakness of any server-wide rating system:  One idiot- whose opinion we likely can&#8217;t trust anyway- can mess the whole thing up.</p>
<p>Even more complex.  You&#8217;re a creative player that does very well, but doesn&#8217;t template or take FOTM builds.  I&#8217;m a religious FOTM follower (I&#8217;m not).  We&#8217;re likely to rate each other more negatively than people that share our views.</p>
<p>Wouldn&#8217;t it be better if pro-FOTM&#8217;ers could find other like-minded people, while anti-FOTM&#8217;ers could do the same?  </p>
<p>Serverwide ratings pretend we all have the same interests and prevent this.</p>
<p>Is there a solution?  </p>
<p>Well, it substantially increases database load, but what if you only got the ratings from those people that you rated favorably, more like a social networking site.  Essentially, it&#8217;s a kind of &#8220;friends&#8217; referral system.  (In theory, you can even extend this to your friends&#8217; friends&#8217; referrals)</p>
<p>Now, you&#8217;re seeing a rating that&#8217;s been applied by people that you liked- that shared more of your priorities and interests, so the people they rate favorably or negatively might also resonate the same with you.</p>
<p>Moreover, the 1-star bandit is powerless unless he first is able to convince people to LIKE him.</p>
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		<title>Comment on Company Policy by Michael</title>
		<link>http://weblog.probablynot.com/2008/06/24/company-policy/#comment-65831</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 24 Jun 2008 20:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=952#comment-65831</guid>
		<description>Thanks for the link David.  Me = psych geek.  I've not gotten far, but that looks like a great read.</description>
		<content:encoded><![CDATA[<p>Thanks for the link David.  Me = psych geek.  I&#8217;ve not gotten far, but that looks like a great read.</p>
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		<title>Comment on Company Policy by David</title>
		<link>http://weblog.probablynot.com/2008/06/24/company-policy/#comment-65813</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=952#comment-65813</guid>
		<description>It seems this white paper refers to the story at least. I'm not sure it's claiming to be an original source of the story however. http://www.superdecisions.com/~saaty/ISAHP2005/Papers/YuPL_ChenYC_EmpoweringAHPWithHabitualDomains.pdf</description>
		<content:encoded><![CDATA[<p>It seems this white paper refers to the story at least. I&#8217;m not sure it&#8217;s claiming to be an original source of the story however. <a href="http://www.superdecisions.com/~saaty/ISAHP2005/Papers/YuPL_ChenYC_EmpoweringAHPWithHabitualDomains.pdf" rel="nofollow">http://www.superdecisions.com/~saaty/ISAHP2005/Papers/YuPL_ChenYC_EmpoweringAHPWithHabitualDomains.pdf</a></p>
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		<title>Comment on Company Policy by David</title>
		<link>http://weblog.probablynot.com/2008/06/24/company-policy/#comment-65812</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 24 Jun 2008 14:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=952#comment-65812</guid>
		<description>This is a story told in psych 101 courses. I can't recall an exact source (nor could Google find it), but I remember talking about it my freshman year in college. Those were the days...</description>
		<content:encoded><![CDATA[<p>This is a story told in psych 101 courses. I can&#8217;t recall an exact source (nor could Google find it), but I remember talking about it my freshman year in college. Those were the days&#8230;</p>
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		<title>Comment on Programmers Are People Too by jason</title>
		<link>http://weblog.probablynot.com/2008/06/23/programmers-are-people-too/#comment-65811</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 24 Jun 2008 13:48:28 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=951#comment-65811</guid>
		<description>Thanks for that link.  Nice read. :)</description>
		<content:encoded><![CDATA[<p>Thanks for that link.  Nice read. <img src='http://weblog.probablynot.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on Programmers Are People Too by Michael</title>
		<link>http://weblog.probablynot.com/2008/06/23/programmers-are-people-too/#comment-65782</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Tue, 24 Jun 2008 05:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=951#comment-65782</guid>
		<description>Let's not forget that the report, the bug fixes and the new field on screen b are still part of the programmers job, too.  The impatient suits that all to often set unreasonable goals and unrealistic time tables can't (well, can, but really shouldn't) expect said programmer to put aside all other projects and work only on the big one.  Pretty soon you have a programmer with 100 tasks in his backlog and a new app still being worked on.  Getting angry with an employee for doing their job... sounds like corporate exec's to me.

If you didn't see &lt;a href="http://brucefwebster.com/2008/06/16/anatomy-of-a-runaway-it-project/" rel="nofollow"&gt;Anatomy of a Runaway IT Project&lt;/a&gt; last week, I think you'll enjoy it.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s not forget that the report, the bug fixes and the new field on screen b are still part of the programmers job, too.  The impatient suits that all to often set unreasonable goals and unrealistic time tables can&#8217;t (well, can, but really shouldn&#8217;t) expect said programmer to put aside all other projects and work only on the big one.  Pretty soon you have a programmer with 100 tasks in his backlog and a new app still being worked on.  Getting angry with an employee for doing their job&#8230; sounds like corporate exec&#8217;s to me.</p>
<p>If you didn&#8217;t see <a href="http://brucefwebster.com/2008/06/16/anatomy-of-a-runaway-it-project/" rel="nofollow">Anatomy of a Runaway IT Project</a> last week, I think you&#8217;ll enjoy it.</p>
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		<title>Comment on Urban Dead is dead to me by jake duane jones</title>
		<link>http://weblog.probablynot.com/2008/04/23/urban-dead-is-dead-to-me/#comment-65762</link>
		<dc:creator>jake duane jones</dc:creator>
		<pubDate>Mon, 23 Jun 2008 16:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=912#comment-65762</guid>
		<description>I agree with you, like the game but it has it's flaws, you should make a game, I'm always looking for new zombie online games.</description>
		<content:encoded><![CDATA[<p>I agree with you, like the game but it has it&#8217;s flaws, you should make a game, I&#8217;m always looking for new zombie online games.</p>
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		<title>Comment on Blog Banter: The Box versus the Digital Download by Blog Banter: The Lost Artifacts of Gaming &#124; Video Game Sandwich</title>
		<link>http://weblog.probablynot.com/2008/06/21/blog-banter-the-box-versus-the-digital-download/#comment-65744</link>
		<dc:creator>Blog Banter: The Lost Artifacts of Gaming &#124; Video Game Sandwich</dc:creator>
		<pubDate>Mon, 23 Jun 2008 08:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=950#comment-65744</guid>
		<description>[...] articles! Living Epic, Silvercublogger, Mahogany Finish, Video Game Sandwich, thoughts and rants, weblog.probablynot.com, XboxOZ360, Zath!, Delayed Responsibility, Gamer Unit, Hawty McBloggy, Triage [...]</description>
		<content:encoded><![CDATA[<p>[...] articles! Living Epic, Silvercublogger, Mahogany Finish, Video Game Sandwich, thoughts and rants, weblog.probablynot.com, XboxOZ360, Zath!, Delayed Responsibility, Gamer Unit, Hawty McBloggy, Triage [...]</p>
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		<title>Comment on Crafting and Mini-games by slot machine</title>
		<link>http://weblog.probablynot.com/2007/10/30/crafting-and-mini-games/#comment-65741</link>
		<dc:creator>slot machine</dc:creator>
		<pubDate>Mon, 23 Jun 2008 06:58:29 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/2007/10/30/crafting-and-mini-games/#comment-65741</guid>
		<description>&lt;strong&gt;slot machine...&lt;/strong&gt;

WurdenSie texas holdem gratis juego dados poker play blackjack online crazy frog listen ringtones gioco poker online...</description>
		<content:encoded><![CDATA[<p><strong>slot machine&#8230;</strong></p>
<p>WurdenSie texas holdem gratis juego dados poker play blackjack online crazy frog listen ringtones gioco poker online&#8230;</p>
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		<title>Comment on Blog Banter: The Box versus the Digital Download by jason</title>
		<link>http://weblog.probablynot.com/2008/06/21/blog-banter-the-box-versus-the-digital-download/#comment-65705</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 22 Jun 2008 03:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://weblog.probablynot.com/?p=950#comment-65705</guid>
		<description>@bs angel:
Its not that the game allows three downloads.  You've bought the box and the CD... the game only allows 3 "installs", where replacing your video card (or other hardware) is considered an install.

@Silvercube:
Manuals... maybe, but that's what PDFs are for, or they could always just team up with the Prima guide people and sell them separately.  As for the Special Collector Editions, 99% of the time its a box of junk trying to get you to spend extra money.  The last time I got a collector's edition that had something I cared about was the Ultima Online one with the cloth map, which I still have.</description>
		<content:encoded><![CDATA[<p>@bs angel:<br />
Its not that the game allows three downloads.  You&#8217;ve bought the box and the CD&#8230; the game only allows 3 &#8220;installs&#8221;, where replacing your video card (or other hardware) is considered an install.</p>
<p>@Silvercube:<br />
Manuals&#8230; maybe, but that&#8217;s what PDFs are for, or they could always just team up with the Prima guide people and sell them separately.  As for the Special Collector Editions, 99% of the time its a box of junk trying to get you to spend extra money.  The last time I got a collector&#8217;s edition that had something I cared about was the Ultima Online one with the cloth map, which I still have.</p>
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