It has actually been a while since I finished reading Patient Zero by Jonathan Maberry, but I was waiting because I didn’t want to gush about a book I was giving as a gift to someone who might actually read the blog (as unlikely as that is). Plus, I forgot.
Patient Zero follows Joe Ledger, a cop who has recently been offered a position with the FBI. Just days away from his move he gets involved in a multi-agency bust of some suspected terrorists, one of whom doesn’t stay dead. He is then approached by the Department of Military Sciences and told of a possible plot to release a virus that turns people into zombies.
Most zombie novels these days start after the end of the world, or are set within the fall. Patient Zero is about trying to stop the zombie apocalypse from happening. Another great aspect of the story is that it follows not only the people trying to stop the zombies, but also the people trying to start it.
This book was good. Very good. Couldn’t put it down good. I blew through it, and so did the wife, and she’s not a fan of horror books or movies. I’d gladly recommend it to just about anyone.
I recently learned that there is a remake of The Karate Kid coming down the pipe. However, he does Kung-Fu instead of Karate, it happens in another country, and lots of other changes. In essence, this isn’t a remake but a name theft. They’ve take the name “The Karate Kid” and are slapping it on a movie with a few similar themes. On the other hand, the theaters in recent years have been littered with remakes. Taking an old movie and essentially re-shooting it with maybe a few minor changes, or a couple of big drastic ones that either ruin the movie or ultimately have no impact.
Wouldn’t it be nice if instead of remaking an old film they were to take an old film and tell the story from another angle? Take The Karate Kid for example. Rather than retread the same ground, why not tell The Johnny Lawrence Story instead – the story of a bully who learns that violence isn’t answer through the ongoing conflict with a scrawny kid named Daniel LaRusso. Or rather than doing yet another remake of Hamlet, make Gertrude instead – the original story from the point of view of the mother watching her son go mad. There are so many stories that this can be done to. Pick another character and turn the tale inside-out and view the whole thing in a new light.
A man can dream…
Last time I talked about communications, because to me that is the single most important aspect of an MMO. The reason I play is the other people. But I know the social aspects aren’t why many people play. To many people the most important thing a group does is provide status updates.
One of the key elements in modern games and the focus on the trinity design (tank/heal/damage) is that joining a group puts the other players’ health and other stats on your User Interface where it is easy to keep track of. In this way, grouping and raid groups become vital to the game. Can you imagine playing a game where you couldn’t see the health of the other members of your party? Imagine having to call out for every heal or assist. Most games these days even include buffs on the UI so your priest can tell if that armor spell he casts has worn off or been dispelled. Sure, these elements didn’t always exists, but with them being so predominant in games now, could we do without them?
Without the group structure, if you wanted to retain these UI status updates, you would need another way to get them. So, instead of restricting this capability to groups we could unhook it and make it available always. Target a player, click on an option button on the target element, select “Pin to UI” from the menu and they get added to your screen just as if they were in your group. There might be some technical limitations to this, perhaps a maximum number of people you can pin to your UI, and it would be nice to know who has pinned you (so you can yell at a healer who doesn’t have you, the main tank, pinned), but I definitely think that a group of designers could sit around and hash out all the problems and find solutions to make this work.
This solution, of course, is more labor intensive than just joining a group or raid, so there might be resistance to such a change. But I think the overall increase of utility would be worthwhile.
From all of us (me) here, to all of you, have a Merry Christmas!
It’s Christmas, so these are going to be short and sweet…
Alvin and the Chipmunks: The Squeakquel:
No. Just, no. Not if you paid me.
It’s Complicated:
You know, reading the description of this movie, I wouldn’t mind seeing. But I’m certainly not going to pay $10 to see it in the theater.
Nine:
Just like the movie above, it looks like its going to be decent, but not at the theater. I’ll wait for this musical on Netflix.
Up in the Air:
I’m a big fan of Jason Reitman’s work, especially since Thank You For Smoking. And George Clooney is great. Everything I’ve heard about this film is good news, so I totally want to go see this.
Sherlock Holmes:
Oh, hell yes. I’ve always liked Holmes, but not when he just stood around out-thinking his opponents. I prefer Holmes to have a touch of action and adventure to him. From the first trailer I saw of this I knew I was going to see it, and see it I will.
As promised, here is my holiday short story. It begins like this…
He hadn’t thought of himself as anything more than Santa Claus in many years. Since he’d been passed the mantle he’d just enjoyed the magic of the position. He spent three-hundred sixty-four days of the year in his village workshop, with just one night out to deliver toys to all the girls and boys who still believed.
It was a dwindling list of names, but more so this year. Around April the list very nearly cut by half in a single day, and steadily it had fallen until around mid May. After that is dropped in chunks every now and then with one more sharp decline in early October. By December first, when the village usually kicked into overdrive to finish all the toys, there we barely more than a hundred names left, less as he loaded up his sleigh on Christmas Eve.
… you can read the entire thing here.
One thing I will be keeping my eye on is Undead Labs. They plan to make a console based zombie themed MMO. If they succeed and it is fun to play, I’ll be a subscriber forever.
Last week, Ravious over at Kill Ten Rats posted an interview with Jeff Strain that is worth reading if you are into that sort of thing.
If you have ever played an MMO, you know what I’m talking about when I say “Free Weekend”. If not, here’s the run down. You subscribe to an MMO, you play a while, then you cancel. Every now and then (about once a quarter) the company will blast an email out to all the inactive accounts and tell them about a “Free Weekend” – a Friday afternoon to Monday morning period – where their account will be reactivated for free! You can just log in and play like you used to! This email will also probably include a list of the latest features/changes of the game, and often will coincide with some sort of event for the non-canceled players, like double experience or the beginning of a week/month long holiday event.
One of the things I said in a post last week was about Free Weekends being on your schedule not mine. This is true, and is the biggest flaw, in my opinion, to the Free Weekend promotion.
There are, in my experience, three kinds of people who cancel a game subscription for an MMO:
- Switched to another game. This player may have been playing your game and enjoying it, but something new came along and off they went.
- Bored with your game. Not the same as the person above, this individual isn’t going anywhere in particular, they just ran out of things to do in your game and are taking a break. They usually only cancel after not logging in a couple of months, but eventually they do.
- Not enough time to play. This is me. I’ve got other activities and things like console games and I just don’t have enough time to make paying for the game worth it, or my time is so erratic and there are enough gaps where I’m “wasting money” that I give up the occasional romp in order to keep the money.
The first two types are often best lured back in by patches and expansions that either add more content or fix issues that lead them to quit. In fact, the guys at WoW can probably give you hard numbers on how many reactivations they get before/after patches and expansions. Even so, the Free Weekend can work on them as well. These players still have the time to play, so the weekend offer is there to convince them to give the game they left behind another try, and maybe sign back up for that subscription.
For me, however, I left because my playtime is erratic and scattered. Nine times out of ten, I get a Free Weekend offer for a game I used to play and then find I don’t have time to take advantage of it. Monday comes and I say, “Oh man, I missed another Free Weekend!” For the third player type, rather than just unlocking their account for a set weekend, companies should consider giving out a Free Weekend Key that the player can redeem any time. Of course, the key needs to be locked in to the specific account to prevent creating a secondary market for selling keys, but this way I could unlock my account for the free couple of days when it works best for me. No more smacking my head about another missed Free Weekend. Instead, when I find myself with nothing to do on a random Saturday, I can open the email and select a Free Weekend Key and go play because I have the time to play.
This doesn’t entirely solve the problem, since I would still be unlikely to resubscribe unless my schedule changes, but it would allow me to occasionally dip my toe back in the game and keep it fresh in my mind for when my schedule does change or my budget frees up some extra cash. But as it stands now, once I cancel and because I miss every Free Weekend, I’m more likely to buy a new game when the time comes than return to an old one I haven’t touched in ages.
Before anyone freaks out, no, I’m not advocating solo play, nor am I actually suggesting that the grouping mechanic be removed from games. This is simply a thought exercise. This and the posts that follow in this series will take a look at aspects of what grouping bringstechnologically and if we can retain it while removing the mechanic of forming a formal group unit.
Note: Please keep in mind that all discussion that follows is from my own experience, so if I mention that some game did something first, don’t yell at me because some game I never played actually did it first. Who did what first is actually irrelevant to the discussion.
The first element that comes to mind for me is communications. Joining a group in most games provides you with a group only chat channel. At one time this was necessary because it grew out of the design. Some games originally only had two forms of communication: local and whisper. Local would be just saying things and the people in range (in the room or on the screen) would see it. Whisper was something you said directly to another player and only that person could see it. Occasionally, games would have yelling or shouting, allowing people in adjacent rooms to see; and global, usually used by GMs to inform the entire game/server of something. But onceEverQuest came out, and local became distance limited and shout covered only the single zone, and the game had a formal group object, they needed a way for group members to talk to each other across zones without using masses of whispers and relaying information. Since then, most games now have the ability for players to create their own chat channels for any reason at all. With that, rigid group chat isn’t strictly needed anymore. Sure, its nice to have a channel you automatically join when you join a group, but since part of this is to eliminate group joining, we’ve established that the communications, if needed/desired, can be handled without the formal group.
In fact, to some degree, players don’t seem to care about group chat anymore. When it comes to raiding or even guild chat, many people (though certainly not the casual majority) have moved over to 3rd party voice chat like Ventrilo. This contributes to games becoming more “silent”, in my opinion, as members of your group may be happily chatting with their friends while they button push their group role with you. I’d say this, on some level, is borne out by the recent LFG tool implement in World of Warcraft. In that tool you can easily, almost instantly, get a group and go run a dungeon. However, those players may be from different servers, so social interaction becomes less important beyond the dungeon and the combat happening “right now” since you are not likely to play with them again. That is, unless they love playing with you so much, or you with them, that one of you decides to pay to move their character to a new server. Given this, WoWcould remove group chat today and replace it with a Wizard 101 style of menu selectable phrases (“Thanks!”, “Help!”, “Kill this [insert target monster]!”, etc) and most people wouldn’t be adversely affected by the change. They might even welcome it since the silence of a group could simply mean that everyone knows what to do and how to play, and not that people are being anti-social.
Did You Hear About The Morgans?:
Yes, I did, and I’m only interested in half of you. Maybe its just me, but I often find Sarah Jessica Parker to be the weakest part of every movie she is in. I even sat through the Sex in the City movie and loathed every scene she was in while I was only bored with the ones where she was absent. Hugh Grant, on the other hand, I tend to always find charming and funny. So, I half want to see this movie and I half want to never ever see it, which means I might catch it on Netflix one day when it is available for streaming and I don’t have to waste a shipped disc on it.
Avatar:
Oddly enough, I have the same 50/50 attitude for Avatar. On one hand, if everything I have seen and heard about the plot of this film is true and its basically Ferngully or Battle for Terra or one of the many other films with the same plot, then not much about it will shock or excite me and I’d rather pass. On the other hand, it is a special effects and action extravaganza, and I prefer to see those sorts of movies on the big screen where they really shine. I guess I can only hope that the known plot elements so far are a giant head fake and the real plot of the movie will be different and new. I remain on the fence about whether or not to see this in the theater.
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